Player stats contain a value determining the behaviour/effectiveness in that specific area.
Health[ | ]
- See Health
Health represents the amount of damage a player can receive before dying. The maximum health value can be increased through the consumption of Lifeforce Potion, and can be regained in a number of ways, including, potions, buffs, etc.
Mana[ | ]
Mana is a resource used for magic attacks. Mana regenerates constantly overtime, which can be effected by wearing various Armours.
Hunger[ | ]
- See Hunger
Hunger is the amount of time left until the player starts losing health because the player didn't eat, resulting in a slow death. Eating Food regularly will keep a player's hunger stat up.
Speed[ | ]
Movement speed is a value that denotes how fast the player can move. The base speed a player moves at can be increased through equipping specific Accessories. Movement speed bonuses increase via percentage and not by static point values.
Damage[ | ]
Damage, or Attack Score, is a value that measures a player's or a creature's ability to attack things. Weapons may be equipped to increase the amount of damage a player can do, and some weapons can cause status effects. There are three classes of weapons to do damage with: Melee, Ranged, and Magic.
Defence[ | ]
- See Defence
Defence is a measure of reducing damage a player suffers from when getting attacked by hostile Creatures. A player's defensive score is increased primarily through the equipping of many different varieties of Armour or Accessories.