Updates

Forsaken Isle is currently in Early Access. New updates are released once every few months. Check this page to see what's new in the latest version.

Updating and Recovering Lost Download Link
The latest version is available for purchase and download on itch.io. To download the updated version you need your original download URL. If you have lost your individual download link, you can recover it here.

You may also acquire the game from Steam. The game'd update automatically.

Patch notes are sourced from smoodlez (developer) on www.reddit.com/r/forsakenisle, or from the Steam News section.

Changelog
A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!

Patch notes
 * Seasonal event
 * Winter themed sprites
 * A new early game boss
 * Mobs now have a chance to drop presents, containing a bunch of new seasonal items
 * New weather type - snow
 * Santa NPC

Features
 * Travelling merchants now have a chance to arrive, selling a variety of new items
 * Informational items
 * Improved discovery system
 * Health pickup items
 * NPC shops
 * Currency
 * Pots can be found littered through-out the world, containg coins and items
 * Weather systems
 * Bug fixes
 * Arced projectiles, such as bombs, now properly cause damage on impact
 * Projectiles and particles lifetime base on real time, no longer locked to fps
 * Fixed a crash caused by hitting "1" while not in an inventory screen
 * Fixed projectiles not correctly displaying particle effects

Changelog
There was a lot of request for different keyboard layouts/more comfortable control schemes, so rebindable keys are now an option. In addition to this are a few GUI improvements that should make the game easier to play/understand.

Features/Changes
 * New keybind menu (also accessible in-game)
 * Camera will no longer offset while in a menu
 * Clicking a hotbar slot outside a menu will now select that item
 * Cursor prompt will now display whether an item/tile is usable (including it's function)
 * Shift + click to transfer items to and from a container or crafting slots
 * Placeable items will now display a 'ghost' tile before being placed

Bug fixes
 * Some item IDs were incorrectly assigned, causing a different item to load in it's place
 * Clicking 'Save' more than once will no longer corrupt the world
 * All resolutions for multiple monitor setups are now available as options
 * Can no longer place (and lose) items in the crafting output slots
 * Some floor types were not considered a legit tile for some placeable items

Changelog
A few minor updates and changes, along with engine changes to save/load and world generation.

Changes:
 * Added : New building/decorative tiles (chairs, tables, carpets, dyes, walls, floors, etc).
 * Added : Right click to split item stacks
 * Added : Armour dyes and dye slots
 * Added : Item display stands (1 slot container; will display the item sprite on the tile)
 * Added : Multi-threading to save/load/generation
 * Added : Animal feed item, used to fill troughs
 * Fixed : Trough now requires specific items to be filled (see above)
 * Fixed : Game will no longer freeze while auto-saving
 * Fixed : Music volume changes saved between sessions. Should no longer reset to 100 after switching level

Changelog
The live version has been updated to the latest build. While there are a few minor bugs left, it was important to get out as soon as possible, due to old saves no longer working. There was a lot of engine and core system work/rewriting, in order to make content patches a lot easier to put out, as well as a bunch of features and improvements.

Changes:
 * Number of underground cave levels has been increased to 9
 * Crypt level moved to it's own floor (including underworld portal)
 * New underworld level
 * Additional biomes
 * New weapon animations
 * Animal breeding/farming
 * World size increased to 512 (from 256), generation and load times will seem much longer
 * Bunch of items and recipes
 * Crafting menu will automatically check for nearby tables (2 block distance)
 * Adventure mode option, shows all available crafts using current inventory
 * New boss mob, located at the crypt center. More side bosses added soon!
 * New GUI + clock
 * Ore veins can now be found in rock
 * Additional buffs/debuffs
 * Hotbar size increased
 * Light system optimization. Mulitple light sources should no longer cause framedrop

Changelog
The latest changed quite a lot behind the scene in preperation for new features, coming up in the next few patches. Along with balance issues and quality of life improvements, the following changes have been made; Changes: Balance: Bugs:
 * Character customization
 * New AI behaviours
 * Chest armour slot
 * Beds/Sleeping (Will set spawn point, and increase time speed while sleeping)
 * New projectile types
 * New items
 * New crafting recipes
 * Added third accessory slot
 * New GUI for inventory and chests
 * Add new container storage options
 * Deposit all
 * Take all
 * Deposit only items that are in the container
 * Withdraw only items that are in the player's inventory
 * Difficulty settings
 * Easy - Items are kept after dying
 * Normal - Current
 * Hardcore - No respawns. Save file deleted on death
 * Day counter (can be viewed by hitting F3)
 * A new crafting UI for quick crafting any discovered recipe (crafted at least once).
 * Added armour vanity slots
 * Creature stats changed across the board
 * Lowered creature aggro distance
 * Armour rating changed (to counteract new armour slots)
 * Combat tweaks
 * Several crafting recipes changed
 * Increased tool durability
 * Tweaked resource spawn rate for map generation
 * Recipes no longer show multiple times on advanced crafting tables
 * Some placeable items couldn't be placed on legit tiles
 * Some placeable items couldn't be placed on legit tiles
 * Tools will no longer lose durability when swung
 * Game settings are now saved

Changelog
More behind the scenes work and changes to the engine, in preparation for future updates!

Changes:
 * Multiple save file slots (old saves still compatible)
 * Lighting now effected and blocked by solid tiles
 * Mob spawning overhaul (areas shouldn't become over popluated with mobs)
 * New attack animations
 * Attacking no longer requires LMB to be held down
 * Minor bug fixes

Changelog
Changes:
 * Added a recipe book (hotkey c)
 * Added autosave (10 mins). Can be turned off in the options
 * Ropes will no longer cause the game to become unresponsive
 * Darkness is now much darker
 * Fixed mobs having the wrong loot tables (so many bones!)
 * Picked up items will now be placed into the main inventory by default
 * Hitting Esc, or trying to open a new menu will now close any open menus instead

Changelog

 * tba

Changelog

 * Fishing! Right click a water with rod to cast line, lmb/rmb to reel in hooked fish (Will be expanded on in future updates)
 * Added bonuses to hats, more to come in future
 * Added an alternate tool type to flint, for renewable tools
 * Fixed a crash caused by too many recipes trying to be displayed

The next update will most likely be a couple of weeks away. There's some pretty big changes I wanted to implement and things will most likely get broken while I work on them.

Version 0.8.2.1
Not much noticeable difference this time around, mostly bug fixes, improvements and code rewrites/tweaks!

Changelog

 * Inventory 'X'(close) button is now functional
 * Interactable tiles have a 3 tile range (benches, vines etc)
 * Items in the craft window no longer deleted upon exit game
 * Items no longer duplicated upon death!
 * Stone floors will now break
 * Velocity based knockback
 * Day and night cycle times slighty changed (longer dusk)
 * Crops and plants grow time has been increased
 * Weapon items have been rewritten to allow stats (more in future)
 * New tooltips to display new weapon stats

The weapon change should make combat feel a little more action based and fun. The change also allows for armour to be given stats (+ranged/melee damage, movement speed etc), which will most likely be implemented next time around.

Bug fixes

 * Plant saplings are now breakable
 * Closing inventory will now place items on your hotbar instead of dropping
 * Added missing tool graphics
 * Chests will now drop their inventory when broke

Other

 * Added sound!
 * Added more items/recipes
 * Inverted hotbar scrolling for mouse wheel
 * Hunger now drains at a slower rate
 * Health no longer regenerates
 * A weapon is now required to damage mobs
 * Added a control screen
 * Added autosave (10mins)
 * Wild plants will now regrow randomly (Long grass/mushrooms/flowers)